Hamlet: The Village Building Game, A New Technical Challenge Overcome

Imagine cooperating with your friends to build a village… while competing against them at the same time. That’s exactly what Hamlet: The Village Building Game is about, a game where everyone develops the same town, but only one player wins.

Hamlet is now available to enjoy in our VR platform. In this blog post, we’ll take a closer look at the technical challenges behind bringing Hamlet to All On Board!, as well as some of the key aspects that make the game unique. Before wrapping up, we’ll also walk you through everything included in the 1.3 update.

Game Details

Hamlet: The Village Building Game

2–4 players

60–90 minutes

Mighty Boards

Available on Meta Quest and Steam

The Technical Challenges Behind Hamlet

Hamlet was a game we were especially eager to see fully realized in virtual reality, which presented a significant technical challenge for the team.

Implementing it on the platform was far from simple. One of the biggest challenges was allowing the board to grow dynamically as the game progresses. To make this possible, the team had to implement a fairly complex graph-based system that provides players with the tools they need when placing tiles, such as placement rules, orientations, and connections between buildings.

At the same time, since we remain focused on bringing modding tools to the platform as soon as possible, the development of Hamlet has also been tied to continuous improvements in our internal framework capabilities.

Because of all this, the development process took longer than we initially expected. However, each step brings us closer to our goal of eventually releasing those tools.

What Is Hamlet About? What Makes It Different?

In Hamlet, all players build the same medieval village together. There are no individual boards; instead, the town grows from the center of the table and everything is connected. Every building placed opens up new possibilities, creates routes, and changes how resources move across the village.

What makes the game special is its shared economy with individual goals. What you build may benefit other players… and what they construct may end up helping you as well. This constant tension between cooperation and competition is what makes every match feel different.

In VR, the experience becomes even more atmospheric. You play inside a medieval barn, accompanied by relaxing music that matches the slow rhythm of planning and building your village. It’s a calm yet strategic experience with a lot of depth, where the village you build together gradually tells its own story.

What Are the Basic Rules?

During your turn, you move one of your workers along the village paths until reaching a building, activating its effect.

You may produce resources, refine them, or use them to construct new tiles that expand the village.

Throughout the game, and while everyone is working through their own objectives, all players will contribute to building the church. Once the church is completed, the game ends, and the winner is the player who has earned the most points through the best planning and optimization of their actions.

If you enjoy strategic board games where every decision matters and the table constantly evolves, Hamlet is a game well worth trying. And now you can experience it in virtual reality, playing exactly as you would in the physical version but sharing the table with your friends, wherever they are.

What Else Comes With Update 1.3?

As with every update, we try to bring improvements and additions to the platform as well. And this time, we’ve introduced several exciting new features!

First, we implemented a Controller Aid system, designed especially for players who are just starting out on the platform. Now, whenever you can perform a specific action, pointing at an element will show you what actions are available and which button to press. This makes it easier for new players to learn the controls. If you’re already familiar with the platform, you can disable this feature in the options menu.

Additionally, the Find & Schedule Games tool is now integrated directly into the All On Board! hub. On the left panel, you’ll see a calendar showing the matches scheduled by the community. Clicking on it will open the browser on Meta or a new tab on Steam, which takes you directly to the scheduling tool where you can create or join games.

As a new feature, you can now also schedule recurring sessions. For example, you can set up a match every Monday at 5 PM.

Finally, as always, we’ve included several Quality of Life improvements, such as Hamlet integrated into the Learning Hub and a rating prompt for players. Alongside these changes, we’ve also implemented various bug fixes to continue polishing the platform.

We’ll wrap up this blog post here. We hope you enjoy the new content now available on the platform.

If you have any questions about All On Board!, feel free to ask in our Discord server, where we’ll be happy to help. You can also contact us via email at support@thegamekitchen.com.

And as always, we continue enjoying the journey of bringing the revolution of digital board games to life.


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